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APPLICATIONS
Players can extend one invitation per month.
PLAYER
Name:
Preferred pronoun(s):
Contact: plurk, discord, pm (default)
Invited by: must be verified by that player by replying to the application before it will be processed
Preferred pronoun(s):
Contact: plurk, discord, pm (default)
Invited by: must be verified by that player by replying to the application before it will be processed
CHARACTER
Name: western order (given name, family name)
Canon: include a wiki link if available
Canon point: include any notable injuries/abnormal state of being
Age: both actual age and apparent age if there is a discrepancy
Summary: Summarize your character's history and personality in a maximum of ten sentences, focusing on the most important parts that impact the character. Topics may include the canon setting and the character's role within it, past events that fuel the character's motivation, future goals and aspirations, important relationships, etc. Broad strokes are preferred, just enough to get a good sense of the character.
Powers/abilities: can be exceptional or mundane
Inventory: Characters may arrive with the clothing and items on their immediate person, excluding anything alive. For characters with hammerspace, please choose up to five items.
Canon: include a wiki link if available
Canon point: include any notable injuries/abnormal state of being
Age: both actual age and apparent age if there is a discrepancy
Summary: Summarize your character's history and personality in a maximum of ten sentences, focusing on the most important parts that impact the character. Topics may include the canon setting and the character's role within it, past events that fuel the character's motivation, future goals and aspirations, important relationships, etc. Broad strokes are preferred, just enough to get a good sense of the character.
Powers/abilities: can be exceptional or mundane
Inventory: Characters may arrive with the clothing and items on their immediate person, excluding anything alive. For characters with hammerspace, please choose up to five items.
OTHER
Sentimental item: Please choose one small item the character did not have on them at their canonpoint and which belongs to a different character from their canon. Briefly explain the character's feelings towards the item and/or its owner.
Gemstone: Please choose one primary color and one secondary color, and optionally describe the gemstone in terms of pattern, size, amount of polish, etc. Colors do not have to be related to the character, and can be decided arbitrarily by the player. All gemstones will appear damaged in some way.
Lost memory #1: Briefly describe a memory that the character will lose, which may be an event, a person, a concept, etc and does not have to be a major memory. Explain the effect this loss will have on the character's beliefs, personality, etc.
Lost memory #2: Same as above.
Altered memory: Briefly describe a memory that will be altered, both the original memory and what's changed in it. Explain the effect this alteration will have on the character's beliefs, personality, etc.
Sample: Samples must be within the last 12 months, with a minimum of five comments from your character. Only threads will be accepted, not written prose samples. Threads may not be purely network.
Gemstone: Please choose one primary color and one secondary color, and optionally describe the gemstone in terms of pattern, size, amount of polish, etc. Colors do not have to be related to the character, and can be decided arbitrarily by the player. All gemstones will appear damaged in some way.
Lost memory #1: Briefly describe a memory that the character will lose, which may be an event, a person, a concept, etc and does not have to be a major memory. Explain the effect this loss will have on the character's beliefs, personality, etc.
Lost memory #2: Same as above.
Altered memory: Briefly describe a memory that will be altered, both the original memory and what's changed in it. Explain the effect this alteration will have on the character's beliefs, personality, etc.
Sample: Samples must be within the last 12 months, with a minimum of five comments from your character. Only threads will be accepted, not written prose samples. Threads may not be purely network.
Submit your application below; do not link to a character journal.
Include in the subject line: player name, character name, canon.
Please use the following form:
Include in the subject line: player name, character name, canon.
Please use the following form:
Mel, Sans, Undertale
PLAYER
Preferred pronoun(s): she/her
Contact:
CHARACTER
Canon: Undertale
Canon point: Neutral - Family Ending
Age: 30; he's a skeleton but he does appear his age if you can tell that kind of thing in skeletons
Summary: Sans is a skeleton who loves telling jokes, hanging out with people, eating bad food, and happens to be aware that he and everyone he knows is stuck in a time loop at the whims of an anomalous child. He can't remember all of these time loops, but he knows they're happening, he has the data on them, and he's observant enough to pick out what's up in the middle of things, and this means he's generally pretty depressed and has given up on most things--but not quite entirely, because he still cares about people in spite of himself, and sometimes that even includes the anomaly. In this particular timeline, it does, as the human didn't kill anyone and just has to go around one more time to get them out of the Underground, and Sans is actually about as close to hopeful as he can get under his circumstances that maybe the human is actually going to get them out of this. Sans adores his brother, who is the coolest guy in the whole world, and mostly Sans just wants to chill and let other people do the hard work, except that's not exactly true. Sans actually can't really help but get involved in trying to keep an eye on things that go wrong, he just does it on his own time and by himself because he doesn't want to get other people involved usually. Sans isn't actually from the Underground, but he gave up trying to go back a long time ago; he's really good at giving up, but also he hates it and has a lot of issues as a result. He's secretly a scientist and wildly clever and observant. He'll lie and cheat if he thinks he has to, and in fact tends to expect to have to. Ideally for Sans, nobody will know any of this, and will just see the jokey skeleton man.
Powers/abilities:
-skeleton monster
Sans is a skeleton monster. His body is composed primarily of magic, plus some dust for matter. He looks like a four-foot tall skeleton. He doesn't need to breathe and is less impacted by (but not totally immune to) temperature changes. All monsters are more fragile than humans, but Sans is particularly fragile. As in 1HP fragile. HP applies to battle more than it does to accidents; a single blow with intent to harm him will kill him, but if he just trips or something, he'll probably survive. Even with something like tripping, though, he's still extremely fragile, just not "immediately dies" fragile. When killed, Sans turns to dust rather than leaving a corpse. Unlike any other known monster, Sans does bleed... Something. It might be blood. We just don't know. Because Sans's whole body runs on magic, using magic drains his reserves. Sans has extremely high magic reserves, but they're far from infinite. Magic uses up his energy, and if he overuses it, he'll pass out. Combat magic drains him the most, teleportation the least--he hates fighting and uses his teleportation all the time. It's like exercise, you get better at what you use often.
-vulnerability to intent
Monsters are vulnerable to the intent of their enemies. The more someone wants to hurt or kill him, the more damage they will do to him if they successfully strike him. Of course, with Sans, any intent is enough to kill him.
-lv and exp perception
Sans is capable of seeing the amount of LV (LOVE, or Level Of ViolencE) and EXP (EXecution Points) someone has. You gain EXP by killing, and when that EXP is high enough, your LV increases. The higher your LV, the greater your capacity to hurt others and the less you are hurt by others. This would be handled with a permissions post; anyone who doesn't want Sans to perceive this about their character could just let me know and he'll see a weird blank spot instead.
-unique damage dealing
Sans deals one damage at a time... Per thirtieth of a second. Normally a monster's magical attacks grant some period of invincibility, but Sans's don't. This means he is capable of doing a massive amount of damage in a very short period of time, with the damage being added to as long as someone is touching one of his attacks.
-bone magic
Sans has the ability to summon bones that do a very small amount of damage very quickly while not knocking the person they're being used on away. This means if someone doesn't step out of the way of the bones, they're going to die a rapid death of a thousand cuts. Sans's bones ignore defense almost entirely; something that provides temporary invincibility should still work. As is monster custom, Sans tends to organize these bones into patterns. Sans's patterns require precision, careful timing, and sometimes platforming, but unless someone has completely let their guard down, it's always possible to dodge through these patterns without taking any damage. Sans is capable of also using light blue bone attacks. These do not do damage if you stand still while they go through you (automatic movement like breathing doesn't count as movement).
-blue magic
Sans utilizes blue magic--gravity manipulation. He can turn someone's soul blue and manipulate their gravity, be that lifting them up, keeping them down, or slamming them into walls, although throwing someone hard enough to slam them into something hard enough to hurt uses a significant amount of energy. He can't use this on himself.
-gaster blasters
Sans is capable of summoning large monster skulls that shoot large beams of magic. He can summon many at a time aimed as he pleases. They take a few moments to warm up before firing, providing potential time to get out of the way. Their damage works like his other attacks: one point of damage but applied very rapidly.
-karma
Sans's attacks apply KR, or KaRma. This is a poison effect that drains health over time. It stacks based on how many attacks have been taken, with the gaster blasters applying more poison at once than a bone attack. Karma's effects are based on LV; the more LV, the worse the poison. Karma is incapable of killing someone alone; it will always leave someone just on the brink of death at worst.
-teleportation
Sans is capable of teleportation, which he refers to as shortcuts. He prefers not to be watched when he takes them, because when he's observed, the whole world blacks out for a moment for whoever is watching as he changes his position. Sans has to know where he's going in order to teleport; he can't teleport into somewhere completely unaware of the layout, and having been there before is ideal. He cannot teleport through magical barriers (I'll always ask before I have Sans attempt to teleport through an NPC's barrier, magic or not). Sans's teleportation can be used to dodge attacks and swap up the attacks he's using as well, hopping from one attack pattern to another in the moments the world blacks out. Sans is capable of bringing other people and objects with him if he touches them. He is also capable of teleporting small objects short distances on their own (such as a teleporting a key onto someone else's keychain).
-non-magical
Sans can cook and sew to a competent degree, although he generally avoids doing so unless the interest or the need to help out Papyrus strikes him. He's great with jokes and knows how to play trombone, ideally for jokes. Sans is incredibly observant and great at reading people, especially when he knows what he's looking for--he can count the player dying up to twelve times just based on their expressions before he stops being able to distinguish the exact amount. Sans is masterful at dodging and much quicker on his feet than you'd expect when he puts his mind on it; he's very good at ducking and twisting around someone trying to attack him. Sans has a background in science, with a working knowledge of quantum physics (he keeps his joke books and quantum physics books in a superposition, because that's just the kind of person he is) and an interest in astronomy, though considering he lives under a mountain, that knowledge isn't nearly as developed.
Inventory: outfit he's wearing, cell phone (it had an inventory system that is now down to five slots), trombone, whoopee cushion, random small change (gold coins), Toriel's joke book (sentimental item), keys, bowl of candy (stolen from the tdm intro)
OTHER
Gemstone: Cyan (primary) and yellow (secondary). Resembles a star sapphire, with the majority of the stone being cyan and the star shape being yellow. Looks like it was once polished but could now use some fixing up. A perfect sphere, except for the chipping.
Lost memory #1: Sans will forget Asgore ever existed. He'll be working under the assumption that Toriel has always been queen, and because of that also won't remember that six children had been killed by Asgore and taken before the human dropped in. This gives Sans a closer attachment to the crown in general, being better friends with Toriel than he was with Asgore, but mostly it's a source of confusion over what actually took place Underground with canonmates.
Lost memory #2: Sans has forgotten how almost all of his combat magic works. He remembers he can use basic bone magic to do basic damage. He doesn't remember the gaster blasters, using blue magic to throw people hard enough to hurt them, light blue bone magic, karma poisoning, or his unique way of rapidly dealing damage. Note that he can still do all these things, as magic reacts to intent. This means that he is going to be approaching things with an even stronger predisposition toward avoiding fights. It also means that if he's cornered he is in danger of doing an unpredictable amount of damage. He could also potentially really hurt someone who didn't need to be treated with nearly that much violence. With that level of unpredictability regarding what he can do, it's going to put Sans on edge whenever he thinks it might come up.
Altered memory: Sans is originally from somewhere other than the Underground as we know of it, be that a completely different world or a slightly different instance of the Underground. Sans is going to have this altered to believing he always lived in the Underground as we know of it. This removes the earliest source of existential crisis and depression; he no longer has the memory of having given up on returning home. This means he's going to be more proactive when it comes to trying to figure out how to get home and also help him shake off a bit of his depression, though far from entirely.
Sample: here
ACCEPTED
Please complete the following to be accepted into the game:
✽ Join
austice (main) and
penitente (ooc)
Please feel free to introduce yourself in the ooc community once accepted! Logs and network posts can be made in the main community upon acceptance as well, and there is no required format for posting. The mod plurk can be followed at✽ Comment to the taken page
✽ Create a toplevel on the permanent AC page
✽ Reply to this comment with your character's journal once you have done all of the above
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